The creative heads have spoken a lot about magic and its importance. It probably wanted to deliver on that with Forspoken. Then there’s the combat which, even after several improvements over the years, didn’t quite hit that fast-paced flow that the development team was looking for. Perhaps the development team felt that going with a more open structure, where the player could have the freedom to roam about and do what they want at their own pace, was the way to go. The overall story being full of plot holes and the linear nature of the latter part reinforced that. When Final Fantasy 15 launched, many enjoyed the more open aspects of the game and building memories with their party. It’s first worth noting why Luminous Productions may have chosen the direction that it did. But where did the final product go wrong? The game’s quality probably isn’t surprising for many people, especially after trying the demo. For every Sonic Frontiers that does well despite a middling Metascore, there are games like Saints Row, Need for Speed Unbound or The Callisto Protocol, which fall below expectations. The fact that Sony paid for two-year exclusivity showcases the high expectations it had.Įven if Forspoken performs well based on hype alone, it’s not enough for games in this day and age, especially those with a $70 price tag. With the sheer amount of money going into the visuals, talent (both actors and writing crew), and marketing, it’s not a budget title. The decision resulted in a $33 million loss, arguably before development began.Īssuming production had started in 2019, followed by the teaser for Project Athia in 2020 and its release this month, Forspoken has been in the works for less than four years. It was formed in 2018 to develop new IPs and shifted focus later in the year to work on “large-scale, high-quality AAA game titles”, which would leverage the Luminous Engine’s strengths. Luminous Productions is composed of several developers who worked on Final Fantasy 15. However, Forspoken occupies a higher pedestal. S tranger of Paradise Final Fantasy Origin, Valkyrie Elysium, The DioField Chronicle, Harvestella – the list goes on, not counting the live-service games which shut down. The publisher has come off a year full of underwhelming releases. It may not seem like the worst thing for a new IP, especially from Square Enix. There are several 8+ ratings, but the vast majority range from a 6 to a 7.3, with the lowest being a 4. On Metacritic, it has an average Metascore of 68 from 61 critical reviews. Reviews are finally available for Forspoken, and while we scored it a 7 – not the worst, but not the best – overall impressions have been mixed.
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